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Old May 07, 2009, 03:35 AM // 03:35   #21
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Why wouldn't you run [spotless mind], especially against LC necros?

I understand that veil's mad good, but hex stacks hurt, especially when you need to redbar.

Just a monk trying to get some 4v4 insight hereeeeee
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Old May 07, 2009, 10:53 AM // 10:53   #22
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Originally Posted by Snow Bunny View Post
Why wouldn't you run [spotless mind], especially against LC necros?

I understand that veil's mad good, but hex stacks hurt, especially when you need to redbar.

Just a monk trying to get some 4v4 insight hereeeeee
because it only clears 2 hexes and has a long cooldown.
veil is priceless because it give your ranger more time to magebane the necro (it doubles casting time)
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Old May 07, 2009, 03:52 PM // 15:52   #23
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Originally Posted by StManTiS View Post
because it only clears 2 hexes and has a long cooldown.
veil is priceless because it give your ranger more time to magebane the necro (it doubles casting time)
Bring veil and spotless?

Also weaponswap when using spotless
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Old May 07, 2009, 06:44 PM // 18:44   #24
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Originally Posted by Wish Swiftdeath View Post
Bring veil and spotless?

Also weaponswap when using spotless
bringing veil and spotless is not that good because cure Hex is better

It is immune to enchant removal and it heals for 100+ HP
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Old May 08, 2009, 05:14 AM // 05:14   #25
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i would just bring cure hex since it counters lingering curse, if your ranger cant dshot faintheartedness too bad so sad
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Old May 08, 2009, 06:21 AM // 06:21   #26
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Originally Posted by StManTiS View Post
because it only clears 2 hexes and has a long cooldown.
veil is priceless because it give your ranger more time to magebane the necro (it doubles casting time)


Spotless removes 3!!!!!!!!,

cast with a prot staff... and if you dont your a retard

Last edited by obsidian ectoplasm; May 08, 2009 at 12:59 PM // 12:59..
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Old May 08, 2009, 08:12 AM // 08:12   #27
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spotless removes 3 with ench staff...
but what everyone's forgettting is that its not self targetable, so u can still get hex stacked urself.
and bringing spottless AND veil is good, simply because u can keep ur physicals clean rly easily by maintaining veil on the warr and spotless on the ranger, for example~
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Old May 08, 2009, 10:22 AM // 10:22   #28
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Originally Posted by obsidian ectoplasm View Post
Spotless removes 2,

cast with a prot staff... and if you dont your a retard
wait let me try and figure out why you posted that...

Quote:
because it only clears 2 hexes and has a long cooldown.
veil is priceless because it give your ranger more time to magebane the necro (it doubles casting time)
thanks for correcting me, i was so wrong. You're right it does clear 2 hexes not 2 hexes like i said
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Old May 08, 2009, 10:49 AM // 10:49   #29
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Come on, you know he meant 3.

I guess people just run whatever they're comfortable with.
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Old May 08, 2009, 11:14 AM // 11:14   #30
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So I did ask my peers regarding spotless... sure i told them I could ench mod to make it remove 3. Their response:

Me: "Dude, it removes THREE hexes!"
G7 peer: "And if they just hex stack u? gee gee."
G6 peer: "Nah they just use parasitic on you again and again while spotless removes parasitic."
The other person: "Dude, it HEALS."
Me: "... FFS ill just bring all three."

[word of healing][patient spirit][guardian][spotless mind][cure hex][holy veil][return][dark escape]

added vs RUGS and Shove/smite spike on OP

Last edited by Thats Too Bad; May 08, 2009 at 11:24 AM // 11:24..
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Old May 08, 2009, 12:51 PM // 12:51   #31
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Haha well i tend not to run guardian in TA... gives you more room
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Old May 08, 2009, 01:52 PM // 13:52   #32
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What's the best way to Monk vs. dual RaO's with Strength of Honor, who lock their pet on you while attacking your teammates and spam Disrupting Lunge hoping to get WoH or something important? Should you keep Guardian on yourself, or use on your teammates, or stop using it entirely lest it gets DLunged?

Quote:
Originally Posted by Wish Swiftdeath
Get a non retarded ranger, i'm serious - get a guildie or something, ditch that pug magebane
It's not as easy to DShot Shove as you think. It casts in 3/4s, can be faked out, and chances are you are not at point blank range.
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Old May 08, 2009, 03:18 PM // 15:18   #33
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As for RaO dlunge, the 2 offence 2 backline still applies. Just let the pet hit you once applying the dlunge on you, then cast after the pet has hit you. If they did take Dlunge they dropped one of the interrupts or brutal strike, which is a stupid thing to do IMO, considering Dlunge isnt as good as it was before nerf.

But yes, by chance they can get something important. Return kiting the pets helps too.

Even if shovespike goes through, if you WoH the person it'll be fine, if they spike you, patient spirit urself then dark escape.

Oh, 3/4 isnt hard... pros interrupt 1/12 second activation :O

if they can fake it out thats a pro shovespike :P
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Old May 08, 2009, 07:12 PM // 19:12   #34
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It's not as easy to DShot Shove as you think. It casts in 3/4s, can be faked out, and chances are you are not at point blank range.
It really is. First off, you should be point blank for that, bad positioning is not an acceptable excuse. Second if you are getting a warrior to fake out an energy cost skill, then you are already winning. Lead with savage, then d-shot, savage again and even if the warrior is faking they just spent 20 energy to use shove they wont' be able to follow with crushing and certainly can't spike often. (also D-shot on crushing is pretty good as well)

Really if your team isn't supporting the monk either by killing fast, disrupting damage/spikes, snares/blind, whatever, then it isn't the monk's fault.

As far as a monk goes, if you are spiked dark escape or balanced stance are your best options. Aside from that I assume you have some sort of block stance to hopefully dodge the deep wound. If someone else gets spiked, uh don't let them die? Pre kite the warrior enough and you'll get spiked less often, have larger spike windows (yes it lengthens teleport spike windows), and more opportunity for your team to do something in the meantime.
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Old May 08, 2009, 08:46 PM // 20:46   #35
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Mo/W is the win..(but boring after a while)

bonetti's really gets your energy pumped up again. even 2 hits is enough to get 10 energy.

didn't read trough the whole guide

but the most important tip i could give

watch the field, not the red bars.
-pay attention to that bigger hammer on the field, if you see it running to your mesmer guardian=win. if you see your mesmer getting interupted by a camping ranger. guardian = win

also very good tip on the patient spirit to cover holy veil. figured that out only few weeks ago lol. since mesmers always start of with a drain enchant

also if you have read this guide and you are a decent monk. and you happen to lose. it's not your fault in RA.
either way your teammates didn't do enough pressure or help you out (FF, backline,..) OR the other team was just better.


shove spike. cry and gg lol
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Old May 09, 2009, 12:18 AM // 00:18   #36
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Originally Posted by Thats Too Bad View Post

[word of healing][patient spirit][guardian][spotless mind][cure hex][holy veil][return][dark escape]
yeah but theres not signet/ touch

touch rocks against all those condition spammers
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Old May 09, 2009, 01:12 AM // 01:12   #37
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we waz in TA :P Even if in RA, Asian districts Sync, unless i really do go randomway in which case i do need the touch.

Lol, these are the type of excuses we come up with if someone accuses us of being wusses:

"We are banned from TA."
"Be out with it."
"Learn to fight syncs."

Watching the field and redbars at same time somehow makes the screen blurry because your eyes are focused in between the field and the party window, so whatever ur looking at is blurry... but with enough experience you should be able to figure out whats gonna happen even with [blurred vision]

Last edited by Thats Too Bad; May 09, 2009 at 02:05 AM // 02:05..
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Old May 09, 2009, 02:45 AM // 02:45   #38
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Most of your theoretical obstacles don't exist. In general, people simply don't remove it quickly or use another cover hex. Furthermore, Spotless is a very effective immunization if hexes aren't present. And even if they stack hexes, Spotless Mind is the only reasonable non-elite hex removal which can by itself penetrate stacked hexes, aside from Deny Hexes and Purge Signet. Granted, it may not do so quickly enough, but in any other situation, you are forced to expend 10E (Cure Hex + Holy Veil, or Remove Hex on the ranger) for the same effect, with the same potential consequences of stacked hexes or another cover hex. It's quite simply the strongest way to keep frontliners and rangers clean.

The greatest argument for Cure Hex is probably the ability to self-target, with the other selling points being instant removal, strong coincidental heal, and the influence of a 40/40 set. The greatest argument against Cure Hex is the actual hex removal effect is much weaker versus the other typical non-elites (Deny Hexes, Spotless Mind).

Ultimately, what hex removal you have is not nearly as important as whether you have that second hex removal.

You fight shovespike with prayer. The spike obviously has enough power to kill through WoH: ~800 damage and the DW. If you WoH the target and you fail to hit at 50%, or if you treat WoH as infuse, and you get a 40/40 just before the smites but after Shove, the target dies before you can follow up. If you pre-patient your target, you may fail to WoH before the second part of damage hits and the target dies.

The responsibility to save the spike isn't yours. In fact, the responsibility of saving people isn't yours in most of these matches. What saves your team is not what you do, it's what they do.

It bothers me, for example, that in 90% of hexway matches, my ranger won't bother to stop a packhunter's Apply Poison, or that even with the prevalence of Mind Blast and Ride the Lightning shit, people don't have Warding sets and fire shields, or how bad warriors under Visions of Regret cancel Frenzy with Rush after taking damage from an attack skill. Shit like that is why people die.
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Old May 09, 2009, 06:02 AM // 06:02   #39
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One thing I'm not sure about is patient. You seem to not put any faith in it. I don't see why you keep it on your skill bar if you say "use as little as possible".

hmm?
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Old May 09, 2009, 12:12 PM // 12:12   #40
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Quote:
Originally Posted by Reverend Dr View Post
It really is. First off, you should be point blank for that, bad positioning is not an acceptable excuse. Second if you are getting a warrior to fake out an energy cost skill, then you are already winning. Lead with savage, then d-shot, savage again and even if the warrior is faking they just spent 20 energy to use shove they wont' be able to follow with crushing and certainly can't spike often. (also D-shot on crushing is pretty good as well)

Really if your team isn't supporting the monk either by killing fast, disrupting damage/spikes, snares/blind, whatever, then it isn't the monk's fault.

As far as a monk goes, if you are spiked dark escape or balanced stance are your best options. Aside from that I assume you have some sort of block stance to hopefully dodge the deep wound. If someone else gets spiked, uh don't let them die? Pre kite the warrior enough and you'll get spiked less often, have larger spike windows (yes it lengthens teleport spike windows), and more opportunity for your team to do something in the meantime.
Um Shovespike Warriors are entirely capable of Shadow Fang (10e) -> Grapple (5e) -> Shadow Walk (5e) -> Shove (5e) -> Crushing (5e) -> Dash (5e) = 35e, so I don't know what you're thinking. Besides, unless you're balling up (which has its disadvantages, since you can't tell who's getting spiked easily anymore) the Ranger is not likely to be at point blank range unless he is the one getting spiked.

Quote:
Originally Posted by Thats Too Bad
As for RaO dlunge, the 2 offence 2 backline still applies. Just let the pet hit you once applying the dlunge on you, then cast after the pet has hit you. If they did take Dlunge they dropped one of the interrupts or brutal strike, which is a stupid thing to do IMO, considering Dlunge isnt as good as it was before nerf.
The last time I Monked against that build, the two RaO's just linebacked my team's Warrior and Ranger the entire match, spamming Disrupting Lunge all the way ... it's hard to catch Disrupting Lunge too since pet attacks are so unreliable (both good and bad). And then even if you do have Return, they run fast with RaO

Should you Guardian yourself or Guardian your allies?

PS: Shame on you for syncing RA.
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